AoeStats
← A.haug

Yucatan

503440557Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Turks · Norway
859
+17
🇳🇴 Spanish · Norway
837
+18
🇧🇪 Khmer · Belgium
881
-18
🇫🇷 Persians · France
881
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,717 12:19 25:19 ⚔ Scout Rush
28 1,267 10:26 22:30 ⚔ Scout Rush
27 1,198 12:41 17:41 41:33 ⛏ Fast Castle
12 523 10:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,115 9,170 8,690 2,505 36,480 40,301
13,220 8,765 7,075 1,675 30,735 36,319
9,560 4,708 1,740 950 16,958 17,671
4,470 3,370 725 225 8,790 12,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.