AoeStats
← andre_hanely

Arabia

503440434Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 29m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
830
+3
🇧🇪 Armenians · Belgium
742
+5
🇧🇪 Japanese · Belgium
546
+11
🇩🇪 Slavs · Germany
468
-6
🇷🇴 Aztecs · Romania
419
-5
🇸🇪 Sicilians · Sweden
409
-5
Player eAPM Actions Feudal Castle Imperial Opening
32 917 10:24 28:34 ⚔ M@A Rush
27 774 10:10 22:57 ⚔ Scout Rush
17 490 13:45 ⚔ Skirmisher Rush
15 436 10:00 24:38 ⛏ Fast Castle
12 352 14:45 24:44 ⚔ Scouts into Skirms
6 174 12:01

Resources

Player Food Wood Gold Stone Spent Collected
6,905 4,365 880 320 12,470 13,991
5,445 3,610 600 200 9,855 11,003
5,165 3,956 200 510 9,831 12,086
5,435 2,943 1,100 185 9,663 10,961
4,995 3,740 645 60 9,440 12,672
2,590 1,510 325 570 4,995 5,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.