AoeStats
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Arabia

503440397Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 60m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
904
+14
🇩🇪 Britons · Germany
823
+18
🇫🇷 Berbers · France
865
-16
🇦🇷 Byzantines · Argentina
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,414 10:50 14:25 36:19 ⛏ Fast Castle
22 1,346 10:39 24:29 36:37 ⚔ Archer Rush
16 979 10:47 18:24 36:06
15 878 11:06 23:42 39:25

Resources

Player Food Wood Gold Stone Spent Collected
21,800 14,779 13,010 2,910 52,499 69,013
22,635 12,102 10,055 3,730 48,522 53,280
15,050 13,969 10,105 2,900 42,024 56,895
20,295 14,249 6,330 980 41,854 49,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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