AoeStats
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Black Forest

503440277Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
894
+14
🇷🇴 Khmer · Romania
887
+15
🇷🇴 Spanish · Romania
878
+15
vs
🇩🇪 Gurjaras · Germany
918
-17
🇩🇪 Jurchens · Germany
842
-14
🇩🇪 Vietnamese · Germany
823
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,691 13:28 19:31 33:02 ⛏ Fish Boom FC
22 1,273 10:30 19:50 31:04 ⚔ Archer Rush
20 1,134 12:36 18:22 34:41 ⛏ Fast Castle
17 985 12:12 22:52 33:17 ⛏ Fast Castle
16 926 9:18 17:02 29:42 ⛏ Fast Castle
12 689 15:23 26:40 37:56 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,105 15,752 30,720 3,065 85,642 94,709
27,015 22,210 19,840 2,100 71,165 91,930
22,470 22,813 9,165 3,030 57,478 63,207
21,740 19,197 12,670 2,480 56,087 76,945
27,320 10,230 14,450 2,800 54,800 73,016
16,450 16,765 12,560 3,385 49,160 52,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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