AoeStats
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Team Islands

503440049Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Tatars · Poland
774
+16
🇹🇷 Huns · Türkiye
701
+20
🇺🇸 Portuguese · United States
834
-20
🇺🇸 Vikings · United States
731
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 543 12:20 19:31 ⛏ Fish Boom FC
16 421 12:21 20:05 ⚔ Fish Boom FC into Scouts
14 391 18:24 22:56 ⛏ Fish Boom into Fire Galleys FC
14 383 13:35 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,525 10,205 1,580 50 15,360 19,330
5,395 5,855 1,520 650 13,420 16,809
6,740 5,175 600 130 12,645 15,410
4,305 3,945 700 750 9,700 12,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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