AoeStats
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Black Forest

503439993Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 52m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Teutons · Belgium
1157
+11
🇧🇪 Britons · Belgium
1122
+12
vs
🇩🇪 Britons · Germany
1073
-13
🇹🇷 Portuguese · Türkiye
1014
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,497 12:25 16:58 33:51 ⛏ Fast Castle
27 1,436 14:18 18:21 33:06 ⛏ Fast Castle
24 1,249 10:58 16:11 34:39 ⛏ Fast Castle
8 427 14:41 19:45 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,210 19,833 15,680 3,035 63,758 88,281
17,900 22,686 13,855 3,805 58,246 78,196
21,175 18,850 11,730 2,645 54,400 65,063
10,925 12,761 8,960 2,240 34,886 39,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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