AoeStats
← Bob Tschigerillo

Arabia

503439849Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
976
+15
🇵🇪 Burgundians · Peru
947
+17
vs
🇹🇷 Spanish · Türkiye
966
-16
🇹🇷 Mongols · Türkiye
958
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 2,932 9:12 21:52 — ⚔ Scout Rush
55 2,355 12:06 22:49 34:29 ⛏ Fast Castle
53 2,262 9:32 23:17 —
31 1,335 9:21 24:17 35:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,175 15,212 11,635 750 38,772 43,575
16,345 9,364 6,745 200 32,654 38,620
13,855 11,695 3,345 2,065 30,960 32,574
8,970 9,887 2,365 1,500 22,722 24,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.