AoeStats
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Nomad

503439814Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 32m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
893
+14
🇮🇪 Celts · Ireland
883
+14
🇲🇽 Huns · Mexico
838
+16
vs
🇨🇿 Teutons · Czechia
855
-15
🇨🇿 Turks · Czechia
855
-15
🇨🇿 Bohemians · Czechia
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 915 15:07 20:57 — ⛏ Fish Boom FC
29 919 14:53 31:13 — ⛏ Fish Boom into Fire Galleys
21 681 19:18 31:59 — ⚔ Fish Boom into M@A
20 649 12:47 — — ⚔ Tower Rush
17 547 18:54 — — ⚔ Fish Boom into M@A into Fire Galleys
13 408 18:11 29:07 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,225 6,116 1,875 0 15,216 16,367
6,930 4,155 1,610 300 12,995 17,799
3,800 5,680 1,620 100 11,200 13,817
4,405 3,446 410 1,350 9,611 12,020
3,865 4,755 740 110 9,470 10,651
3,120 5,225 955 100 9,400 11,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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