AoeStats
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Black Forest

503439752Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 80m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
794
+13
🇪🇸 Teutons · Spain
723
+16
🇺🇸 Slavs · United States
774
-17
🇭🇺 Persians · Hungary
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,608 11:12 18:25 34:09 ⚔ FC into Archers
16 1,290 12:11 21:00 34:37 ⛏ Fast Castle
11 927 10:19 18:33 33:20 ⛏ Fast Castle
6 480 9:35 21:31 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,650 20,703 24,520 6,135 97,008 144,905
33,830 40,134 15,210 4,510 93,684 133,566
46,045 12,541 20,570 2,170 81,326 89,955
12,790 7,484 4,950 1,500 26,724 38,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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