AoeStats
← Veni Vidi....Veni

QS Arena

503439692Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 77m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1018
+17
🇺🇸 Saracens · United States
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,666 7:52 12:44 32:04 ⛏ Fast Castle
32 2,481 10:07 14:59 36:59 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,850 39,380 26,620 2,900 107,750 113,652
35,480 20,995 43,445 6,800 106,720 139,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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