AoeStats
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Yucatan

503439233Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 37m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
802
+13
734
+16
🇩🇪 Goths · Germany
654
+20
🇫🇷 Mongols · France
779
-18
🇫🇷 Persians · France
729
-16
🇫🇷 Khmer · France
724
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 695 9:42 21:27
16 587 9:13 19:51 28:13 ⚔ Scout Rush
15 575 13:26 18:11 ⛏ Fast Castle
15 541 16:02 32:07 ⚔ Scout Rush
14 504 11:15 18:52 29:17 ⛏ Fast Castle
10 388 13:55 18:06 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,865 7,085 2,265 2,550 24,765 31,627
10,250 6,000 3,935 1,170 21,355 26,745
9,180 6,766 3,820 750 20,516 25,885
9,200 6,215 2,515 2,460 20,390 27,853
11,745 5,180 3,185 200 20,310 23,882
5,530 3,625 500 485 10,140 11,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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