AoeStats
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Yucatan

503439136Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1138
+14
🇻🇳 Persians · Vietnam
1081
+16
🇳🇱 Magyars · Netherlands
1085
-15
🇩🇪 Mongols · Germany
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,698 11:14 15:37 41:07 ⛏ Fast Castle
27 1,110 10:46 15:20 ⛏ Fast Castle
26 1,062 12:39 16:45 ⛏ Fast Castle
20 821 10:30 14:40 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,640 13,750 7,435 1,505 37,330 43,400
11,405 9,090 3,875 2,150 26,520 29,397
10,085 9,866 3,870 2,375 26,196 28,206
11,110 6,239 840 540 18,729 19,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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