AoeStats
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Black Forest

503438956Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1362
+16
🇩🇪 Britons · Germany
1354
+16
🇩🇪 Maya · Germany
1367
-16
🇫🇷 Italians · France
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,080 9:59 20:25 31:06 ⚔ Archer Rush
47 1,918 12:04 15:59 34:59 ⛏ Fast Castle
40 1,615 11:32 15:48 35:06 ⛏ Fast Castle
37 1,499 12:13 17:49 32:11 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,280 11,818 6,035 2,120 39,253 45,573
N
16,525 12,415 8,815 1,430 39,185 44,289
11,340 11,701 4,580 2,445 30,066 32,638
9,535 9,469 5,540 2,050 26,594 29,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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