AoeStats
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QS Arena

503438836Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 37m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Slavs · Vietnam
1019
+15
🇩🇪 Persians · Germany
987
+16
🇺🇸 Mongols · United States
964
+17
🇧🇷 Khmer · Brazil
946
+18
🇩🇪 Khmer · Germany
1113
-22
🇩🇪 Romans · Germany
1024
-18
🇩🇪 Poles · Germany
993
-17
🇩🇪 Bohemians · Germany
818
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,544 8:29 13:32 28:32 ⛏ Fast Castle
35 1,342 8:52 13:07 27:58 ⛏ Fast Castle
34 1,289 8:39 14:38 ⛏ Fast Castle
34 1,292 8:13 11:51 25:57 ⛏ Fast Castle
23 872 9:51 14:32 ⛏ Fast Castle
20 751 7:58 11:48 26:51 ⛏ Fast Castle
18 684 8:21 12:45 29:18 ⛏ Fast Castle
15 573 7:52 13:43 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,720 19,220 11,430 1,050 64,420 68,053
23,285 11,145 8,655 4,200 47,285 53,278
14,200 20,426 10,775 1,500 46,901 50,887
29,540 12,560 2,675 1,600 46,375 52,124
15,415 18,540 6,640 1,500 42,095 54,851
16,735 14,165 6,910 1,500 39,310 40,890
7,795 9,925 3,215 2,005 22,940 24,849
7,650 6,050 3,240 2,700 19,640 20,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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