AoeStats
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Four Lakes

503438548Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 32m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1253
+15
🇪🇸 Aztecs · Spain
1159
+19
🇩🇪 Persians · Germany
1257
-18
🇩🇪 Ethiopians · Germany
1198
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,165 11:56 17:16 ⛏ Fish Boom FC
34 1,106 9:37 17:25 ⛏ Fast Castle
31 993 10:21 22:48 ⚔ Fish Boom into Archers
29 931 10:13 21:39 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,365 5,635 5,940 100 24,040 24,250
10,165 7,932 2,435 2,320 22,852 23,916
9,795 7,829 1,925 210 19,759 23,201
4,405 3,408 1,005 750 9,568 10,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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