AoeStats
← Battlesuit

Yucatan

503438242Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
935
+13
🇨🇿 Wei · Czechia
878
+16
vs
🇬🇧 Shu · United Kingdom
913
-16
🇬🇧 Franks · United Kingdom
841
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,390 12:33 17:44 35:47 ⛏ Fast Castle
24 1,160 11:50 22:43 — ⛏ Fish Boom
24 1,133 12:39 21:30 38:31 ⛏ Fast Castle
19 919 11:46 18:03 33:25

Resources

Player Food Wood Gold Stone Spent Collected
22,130 10,710 14,185 3,850 50,875 62,491
21,520 9,245 14,945 3,550 49,260 54,256
11,425 10,088 6,405 1,050 28,968 29,658
6,435 5,225 1,775 1,575 15,010 20,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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