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QS Arena

503437807Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 63m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1181
+8
1138
+9
🇨🇴 Bohemians · Colombia
1018
+14
🇵🇪 Byzantines · Peru
985
+16
🇬🇧 Koreans · United Kingdom
1014
-13
🇺🇸 Japanese · United States
1006
-13
🇳🇴 Poles · Norway
980
-12
🇨🇭 Franks · Switzerland
938
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 4,161 8:19 12:39 27:10 ⛏ Fast Castle
60 3,801 10:25 14:55 32:58 ⛏ Fast Castle
55 3,469 12:15 16:33 37:48 ⛏ Fast Castle
41 2,621 11:06 14:34 39:22 ⛏ Fast Castle
25 1,573 8:30 12:50 31:21 ⛏ Fast Castle
21 1,359 9:08 12:59 39:19 ⛏ Fast Castle
17 1,063 11:07 17:52 31:03 ⛏ Fast Castle
9 597 6:38 15:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,525 22,750 25,760 4,850 100,885 107,549
36,375 41,180 17,285 1,945 96,785 109,273
37,170 26,975 18,180 4,925 87,250 92,586
22,700 39,285 22,730 2,130 86,845 90,583
27,850 31,696 15,600 2,900 78,046 98,815
26,365 32,735 11,035 1,735 71,870 82,205
25,645 17,705 20,575 4,850 68,775 85,928
4,690 3,325 250 1,045 9,310 9,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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