AoeStats
← SHAMAHAN_2.0

Team Islands

503437789Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Berbers · Italy
762
+13
🇪🇸 Vikings · Spain
631
+19
vs
🇨🇿 Gurjaras · Czechia
696
-16
🇷🇺 Vikings · Russia
681
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,727 11:05 22:04 35:24 ◆ Galleys FC
25 1,371 12:22 22:19 47:26
12 648 12:59 25:46 34:15 ⚔ Fish Boom into Towers FC
11 604 15:16 22:32 49:27 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,950 16,485 10,760 5,600 53,795 60,690
21,510 15,705 9,940 3,525 50,680 55,908
11,010 16,380 8,395 2,750 38,535 45,262
13,635 13,535 6,185 2,250 35,605 41,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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