AoeStats
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Arabia

503437782Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 38m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
945
+11
🇪🇸 Byzantines · Spain
880
+14
🇪🇸 Persians · Spain
866
+37
vs
🇫🇷 Vikings · France
856
-14
🇫🇷 Franks · France
856
-14
🇫🇷 Slavs · France
813
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,402 9:58 22:42 36:39 ⚔ Archer Rush
33 1,263 10:16 22:25 34:14 ⚔ Archer Rush
27 1,037 11:09 24:15 — ⚔ Scout Rush
22 846 9:11 21:44 30:15 ⚔ Scout Rush
18 680 9:13 20:21 — ⛏ Fast Castle
6 214 12:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,525 10,728 8,000 45 27,298 29,264
9,860 8,970 6,365 750 25,945 26,746
9,995 7,683 3,620 1,575 22,873 26,991
8,970 8,445 3,825 1,500 22,740 25,155
10,845 8,235 2,665 850 22,595 25,089
2,025 1,420 0 0 3,445 3,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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