AoeStats
← BrownBomber81

Nomad

503437763Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1257
+14
🇦🇷 Persians · Argentina
1234
+15
vs
🇺🇸 Italians · United States
1232
-15
🇬🇧 Mapuche · United Kingdom
1175
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,854 12:37 20:40 46:07 ⛏ Fish Boom FC
36 1,697 13:26 19:19 37:29 ⛏ Fish Boom FC
35 1,678 14:42 18:33 41:06 ⛏ Fish Boom FC
22 1,036 12:28 29:29 43:04 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,875 26,445 10,830 6,650 56,800 64,440
15,515 18,220 7,960 4,085 45,780 48,751
18,800 13,321 7,490 850 40,461 42,083
9,125 12,838 5,315 3,475 30,753 32,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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