AoeStats
← lekermit

Yucatan

503437684Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 39m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
942
+15
🇷🇺 Cumans · Russia
931
+15
🇩🇪 Spanish · Germany
913
-15
🇩🇪 Mongols · Germany
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 659 11:28 15:43 31:55 ⛏ Fast Castle
17 676 10:28 24:09 ⚔ Scout Rush
16 642 11:54 25:11 ⚔ Scout Rush
11 421 11:57 21:18 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,795 8,969 3,665 1,500 23,929 24,601
11,025 6,400 3,400 950 21,775 23,578
10,950 6,210 3,440 750 21,350 24,159
7,375 5,370 2,240 750 15,735 16,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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