AoeStats
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Yucatan

503437336Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
794
+14
🇩🇰 Chinese · Denmark
734
+17
vs
🇺🇦 Cumans · Ukraine
797
-18
🇺🇦 Chinese · Ukraine
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,097 13:24 27:03 44:53 ⚔ M@A into Scouts
33 1,708 9:08 23:10 40:07 ⚔ Scouts into Archers
19 969 14:18 31:43 46:12 ⚔ Fish Boom into Drush
15 791 9:59 23:06 36:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,705 20,035 11,345 2,860 47,945 52,811
19,840 13,741 11,470 2,275 47,326 54,694
18,820 11,770 11,215 3,830 45,635 55,782
19,470 12,565 8,600 2,975 43,610 45,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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