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503437332Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
706
+16
🇪🇸 Franks · Spain
704
+16
🇹🇷 Maya · Türkiye
693
+16
🇫🇮 Italians · Finland
690
+17
vs
🇵🇪 Persians · Peru
728
-17
🇧🇾 Lithuanians · Belarus
718
-17
🇨🇳 Aztecs · China
702
-16
🇨🇭 Hindustanis · Switzerland
666
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,050 9:58 19:00 31:28 ⛏ Fast Castle
22 1,304 11:17 24:26 44:00 ⚔ Skirmisher Rush
19 1,131 10:04 23:14 39:47 ⚔ Towers into Scouts
16 958 9:57 19:39 31:54 ⛏ Fast Castle
11 644 12:34 27:41 44:43 ⚔ Skirmisher Rush
11 632 14:26 20:54 35:36 ⛏ Fast Castle
10 626 10:59 24:12 34:04
8 481 13:57 23:20 30:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,105 16,418 15,745 3,100 74,368 100,951
21,025 24,320 9,090 850 55,285 77,259
20,965 12,085 10,010 2,605 45,665 51,037
19,915 8,405 13,680 3,450 45,450 57,196
16,480 15,035 4,800 2,795 39,110 46,120
18,090 6,795 11,940 2,215 39,040 47,137
9,475 11,170 8,735 1,400 30,780 45,384
12,255 6,545 3,825 1,800 24,425 30,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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