AoeStats
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QS Arena

503437054Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1065
+14
🇩🇪 Chinese · Germany
994
+17
978
+18
🇳🇱 Huns · Netherlands
892
+22
🇨🇭 Hindustanis · Switzerland
1197
-25
🇨🇭 Georgians · Switzerland
1083
-21
🇨🇭 Slavs · Switzerland
953
-15
🇨🇭 Italians · Switzerland
872
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,639 7:58 13:29 28:14 ⚔ Archer Rush
48 3,044 9:27 13:34 32:17 ⛏ Fast Castle
39 2,451 9:41 15:13 30:20 ⛏ Fast Castle
38 2,422 8:16 13:41 31:09 ⛏ Fast Castle
35 2,204 8:26 13:13 32:31 ⛏ Fast Castle
19 1,189 7:44 15:43 27:16 ⛏ Fast Castle
15 958 9:03 17:39 37:13 ⛏ Fast Castle
11 675 8:15 17:10 48:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,610 34,187 35,245 4,330 109,372 127,092
35,320 43,270 17,820 3,675 100,085 113,209
42,790 22,895 19,765 4,975 90,425 100,303
38,775 17,799 26,010 1,725 84,309 88,401
27,615 23,575 21,075 3,600 75,865 87,327
28,360 24,733 14,145 2,800 70,038 77,012
26,185 22,620 14,385 2,150 65,340 72,287
11,210 10,865 3,570 1,290 26,935 29,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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