AoeStats
← Roxitos9

Yucatan

503436897Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 20m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
740
+7
🇭🇺 Japanese · Hungary
737
+8
🇮🇷 Khmer · Iran
718
+8
🇪🇸 Burgundians · Spain
686
-14
🇪🇸 Mongols · Spain
498
-7
🇪🇸 Magyars · Spain
413
-4
Player eAPM Actions Feudal Castle Imperial Opening
11 233 13:29
11 234 14:47 ⛏ Fast Castle
10 199 12:32 ⚔ Scout Rush
10 200 12:25 ⛏ Fish Boom FC
9 196 13:55 20:47 ⛏ Fast Castle
8 174 12:31

Resources

Player Food Wood Gold Stone Spent Collected
5,525 2,865 220 0 8,610 10,337
4,175 1,665 200 110 6,150 9,074
3,500 1,815 250 255 5,820 7,193
3,450 1,725 0 190 5,365 6,797
3,400 1,885 0 0 5,285 6,715
2,230 1,275 100 0 3,605 4,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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