AoeStats
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Four Lakes

503436797Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 58m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
770
+16
🇸🇪 Franks · Sweden
757
+17
🇫🇷 Spanish · France
777
-17
🇫🇷 Sicilians · France
765
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,998 11:50 21:48 ⛏ Fast Castle
22 1,298 11:30 25:12 41:23 ⚔ Towers FC
17 1,030 10:23 23:01 33:59 ⛏ Fish Boom
9 532 13:50 24:19 30:31 ⚔ Fish Boom into M@A FC into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,320 15,970 13,640 2,150 53,080 68,652
12,965 9,870 8,900 2,900 34,635 36,892
12,395 7,275 5,195 4,725 29,590 35,159
7,060 7,291 1,870 675 16,896 17,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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