AoeStats
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Four Lakes

503436381Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1175
+16
🇪🇸 Franks · Spain
1172
+16
🇩🇪 Khmer · Germany
1200
-17
🇮🇳 Celts · India
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,575 9:35 13:03 35:44 ⛏ Fast Castle
32 1,872 11:23 20:03 36:11 ⚔ Fish Boom into Scouts
31 1,840 11:42 16:50 54:26 ⛏ Fast Castle
29 1,716 10:53 14:01 50:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,965 13,154 14,495 5,500 59,114 60,355
21,605 15,470 12,135 2,800 52,010 59,387
19,350 18,612 8,850 1,710 48,522 52,741
17,655 16,820 5,140 2,970 42,585 46,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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