AoeStats
← lord farquaad

Black Forest

503436278Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 69m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
930
+12
🇬🇧 Slavs · United Kingdom
919
+13
🇬🇧 Turks · United Kingdom
894
+14
🇬🇧 Portuguese · United Kingdom
759
+20
vs
🇰🇼 Tatars · Kuwait
916
-18
🇬🇧 Persians · United Kingdom
830
-14
🇺🇸 Britons · United States
823
-14
🇰🇼 Chinese · Kuwait
820
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,502 13:29 19:16 32:21 ⛏ Fish Boom FC
21 1,419 13:38 21:34 34:51 ⛏ Fish Boom FC
20 1,390 14:41 21:26 35:09 ⛏ Fast Castle
19 1,289 11:34 20:47 27:09 ⛏ Fish Boom FC into Fast Imp
18 1,270 12:09 17:23 31:14 ⛏ Fish Boom FC
16 1,098 10:12 19:44 41:16 ⛏ Fast Castle
15 1,039 14:22 18:32 32:24 ⛏ Fast Castle
12 845 16:52 24:22 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,605 28,761 34,640 5,795 121,801 149,778
42,135 31,972 15,405 4,410 93,922 100,814
39,930 26,745 25,560 1,185 93,420 111,858
35,630 26,868 22,395 4,465 89,358 113,274
29,465 31,555 24,600 3,490 89,110 109,745
23,030 38,720 23,610 3,100 88,460 98,731
38,905 16,499 16,045 2,975 74,424 83,002
20,870 22,133 14,150 4,175 61,328 72,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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