AoeStats
← Dykiris

QS Arena

503436148Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
875
+15
🇩🇪 Ethiopians · Germany
864
+15
🇸🇪 Franks · Sweden
844
+16
🇩🇪 Persians · Germany
818
+17
🇦🇷 Britons · Argentina
892
-18
🇺🇸 Malay · United States
867
-17
🇺🇸 Spanish · United States
840
-16
🇮🇳 Magyars · India
791
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,882 9:09 13:21 35:48 ⛏ Fast Castle
33 1,599 9:11 14:17 36:04 ⛏ Fast Castle
30 1,450 8:57 20:43 40:15 ⛏ Fast Castle
29 1,431 8:03 12:06 29:34 ⛏ Fast Castle
29 1,431 7:40 14:59 33:41 ⛏ Fast Castle
22 1,056 8:19 15:11 ⛏ Fast Castle
17 837 8:05 11:47 28:06 ⛏ Fast Castle
16 764 9:56 15:30 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,710 17,900 20,870 1,050 65,530 72,740
22,270 19,169 8,750 6,555 56,744 66,027
22,440 9,755 8,335 2,700 43,230 52,342
15,700 13,130 7,980 3,370 40,180 45,133
15,270 15,370 6,430 1,600 38,670 41,998
20,740 7,175 5,995 2,150 36,060 59,507
15,435 10,185 5,305 2,190 33,115 37,014
13,775 7,930 2,970 750 25,425 26,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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