AoeStats
← coran

Black Forest

503436135Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 4m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
752
+9
🇩🇪 Teutons · Germany
708
+10
🇪🇸 Franks · Spain
693
+11
🇬🇧 Inca · United Kingdom
425
+23
🇵🇱 Bohemians · Poland
603
-14
🇹🇼 Khmer · Taiwan
588
-13
🇪🇬 Inca · Egypt
576
-13
🇨🇳 Persians · China
560
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 126
20 84 ⚔ Drush
17 70
14 60
14 60
11 46
10 42
10 43

Resources

Player Food Wood Gold Stone Spent Collected
300 175 90 0 565 331
400 25 0 0 425 490
350 25 0 0 375 461
250 42 0 0 292 382
150 87 50 0 287 287
150 110 0 0 260 144
150 25 0 0 175 341
0 147 0 0 147 9
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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