AoeStats
← Sylvain MIrouff

Black Forest

503435999Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
843
+15
🇺🇸 Shu · United States
828
+16
🇬🇧 Slavs · United Kingdom
816
+16
🇷🇴 Bengalis · Romania
789
+17
vs
🇦🇷 Turks · Argentina
949
-22
🇦🇷 Persians · Argentina
861
-18
🇯🇵 Vikings · Japan
749
-13
🇦🇷 Khmer · Argentina
714
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,177 10:01 21:51 33:16 ⛏ Fast Castle
17 851 14:24 25:17 33:32 ⛏ Fish Boom FC
16 821 10:55 21:25 42:03 ⛏ Fast Castle
16 818 11:37 21:20 33:48 ⛏ Fast Castle
13 681 11:49 25:12 34:59 ⚔ Fish Boom into Archers
13 681 11:57 21:02 34:23 ⚔ FC into Archers
11 565 12:46 23:34 34:40 ⛏ Fast Castle
10 530 14:58 21:46 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,495 17,335 14,095 6,685 70,610 72,045
26,550 18,010 14,030 1,225 59,815 67,020
23,875 14,545 13,100 4,200 55,720 59,552
17,270 15,835 10,245 1,100 44,450 48,330
17,810 10,600 8,905 2,705 40,020 54,074
16,990 10,581 6,890 1,105 35,566 45,003
13,125 6,140 6,180 2,275 27,720 39,809
9,465 7,757 5,945 950 24,117 37,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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