AoeStats
← Koroner

Arabia

503435967Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 39m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1038
+12
🇩🇪 Spanish · Germany
864
+20
🇨🇿 Inca · Czechia
953
-16
🇺🇸 Goths · United States
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,362 9:56 24:34 ⚔ M@A Rush
21 822 9:57
21 813 9:53 16:52 ⛏ Fast Castle
14 558 10:02 22:14

Resources

Player Food Wood Gold Stone Spent Collected
10,825 9,015 1,475 1,650 22,965 24,731
9,800 3,744 2,790 330 16,664 19,168
7,625 4,358 2,385 650 15,018 17,078
3,350 2,135 225 250 5,960 7,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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