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Four Lakes

503435920Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
859
+16
🇵🇱 Celts · Poland
843
+17
vs
🇬🇧 Ethiopians · United Kingdom
898
-48
🇮🇳 Malay · India
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,068 10:31 16:10 29:54 ⛏ Fish Boom FC
19 994 12:34 18:22 34:54 ⛏ Fish Boom FC
13 678 10:26 20:21 34:03 ⛏ Fish Boom FC
8 440 14:48 19:36 43:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,480 16,235 12,005 1,775 47,495 51,115
16,985 13,335 10,745 5,290 46,355 61,731
18,450 7,200 6,505 2,300 34,455 40,524
14,640 8,635 9,625 1,500 34,400 35,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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