AoeStats
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Arabia

503435704Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 50m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1290
+16
🇫🇷 Gurjaras · France
1281
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,850 9:29 22:07 39:53 ⚔ M@A into Skirms into Archers
33 1,664 10:10 23:06 42:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,610 26,406 8,655 3,030 62,701 65,550
20,515 10,261 9,095 1,600 41,471 45,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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