AoeStats
← Paulo Silas

Arabia

503435472Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 28m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1072
+16
🇦🇷 Franks · Argentina
1027
+18
🇻🇳 Dravidians · Vietnam
1100
-18
🇺🇸 Turks · United States
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,212 9:15 22:07 ⚔ Archer Rush
31 906 11:37 18:05 ⛏ Fast Castle
21 597 10:29 ⚔ Archer Rush
19 537 10:37 26:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,055 4,927 2,220 750 13,952 14,826
5,735 3,953 640 950 11,278 11,929
5,080 3,833 250 350 9,513 11,396
3,835 2,005 385 0 6,225 6,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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