AoeStats
← Hanzani

Black Forest

503435257Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 58m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1146
+16
🇳🇱 Lithuanians · Netherlands
1109
+18
🇳🇱 Celts · Netherlands
1107
+18
vs
🇧🇪 Turks · Belgium
1186
-19
🇺🇸 Italians · United States
1133
-17
🇩🇪 Goths · Germany
1121
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,219 12:21 16:06 39:28 ⛏ Fast Castle
31 1,787 14:23 18:23 42:54 ⛏ Fast Castle
26 1,531 12:27 18:35 39:26 ⛏ Fast Castle
22 1,278 12:34 16:37 35:13 ⛏ Fast Castle
21 1,211 12:32 18:08 38:20 ⛏ Fast Castle
21 1,216 10:18 14:00 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,330 26,352 15,730 2,460 84,872 90,361
21,135 32,982 23,340 5,800 83,257 95,867
27,715 11,740 21,670 1,150 62,275 85,508
22,220 14,368 9,990 2,155 48,733 53,464
14,350 17,803 10,380 2,635 45,168 64,047
17,490 10,697 6,220 2,545 36,952 41,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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