AoeStats
← Antheus Inmitis

Four Lakes

503435156Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
783
+11
🇳🇴 Huns · Norway
562
+21
vs
🇭🇷 Malay · Croatia
718
-18
🇨🇦 Franks · Canada
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,235 10:42 21:02 33:09 ⚔ Scouts into Fish Boom
20 857 11:31 22:35 — ⛏ Fish Boom
15 666 11:40 21:35 34:43 ⛏ FC into Fish Boom
12 506 14:35 24:07 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,870 12,838 6,360 950 36,018 41,412
14,985 10,565 5,750 975 32,275 39,990
14,980 11,035 3,695 1,695 31,405 35,144
15,340 7,765 6,280 950 30,335 35,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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