AoeStats
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QS Arena

503434841Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 34m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
952
+14
🇹🇷 Hindustanis · Türkiye
944
+14
🇦🇷 Koreans · Argentina
901
-14
🇺🇸 Turks · United States
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,118 9:12 12:57 ⛏ Fast Castle
58 2,012 11:56 16:05 ⛏ Fast Castle
28 974 8:20 14:36 33:10 ⚔ FC into Archers
18 613 8:37 12:24 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,225 8,495 4,080 1,805 23,605 25,102
10,555 7,250 3,885 1,600 23,290 32,733
10,305 7,975 4,030 950 23,260 26,292
6,270 6,535 3,250 2,550 18,605 21,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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