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← Blyad-ül Suka

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503434789Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
661
+18
🇦🇹 Byzantines · Austria
630
+19
vs
🇲🇽 Japanese · Mexico
713
-19
🇨🇳 Shu · China
687
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 823 12:21 22:39 39:02 ⛏ Fast Castle
13 539 12:34 27:42 38:15 ⚔ M@A into Skirms
12 507 11:08 22:09 34:36 ⛏ Fast Castle
5 204 15:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,175 15,806 5,395 1,945 39,321 44,321
11,750 7,775 2,610 1,600 23,735 26,810
7,845 8,130 3,355 1,665 20,995 22,127
2,300 1,230 0 0 3,530 4,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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