AoeStats
← csknahmet27

Black Forest

503434710Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 94m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1389
+15
🇧🇪 Japanese · Belgium
1374
+16
🇫🇮 Maya · Finland
1360
+16
🇵🇹 Persians · Portugal
1330
+18
🇬🇧 Vikings · United Kingdom
1428
-19
🇬🇧 Bohemians · United Kingdom
1408
-18
🇦🇷 Portuguese · Argentina
1375
-17
🇹🇷 Mongols · Türkiye
1264
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 4,324 11:17 15:25 28:32 ⛏ Fast Castle
43 4,020 13:06 24:59 35:06 ⚔ Archer Rush
41 3,837 10:55 14:47 30:41 ⛏ Fast Castle
38 3,560 10:25 14:34 32:24 ⛏ Fast Castle
31 2,912 11:23 15:25 32:49 ⛏ Fast Castle
30 2,805 14:02 18:52 38:19 ⛏ Fast Castle
30 2,777 10:26 23:12 34:16 ⚔ M@A into Archers into Scouts
30 2,819 12:27 16:26 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
139,390 26,260 46,520 6,480 218,650 256,472
79,625 88,675 23,770 4,255 196,325 222,795
76,100 54,895 57,705 5,060 193,760 205,883
75,690 69,400 29,255 7,725 182,070 240,300
55,015 69,696 31,610 3,690 160,011 179,140
108,270 31,196 11,010 6,325 156,801 159,778
41,500 46,850 43,740 4,160 136,250 145,360
47,460 50,652 28,925 2,915 129,952 147,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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