AoeStats
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Yucatan

503434186Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 59m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
991
+17
🇷🇺 Burgundians · Russia
991
+17
🇩🇪 Cumans · Germany
1030
-18
🇩🇪 Franks · Germany
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,155 12:23 21:31 47:06 ⚔ Archer Rush
34 2,012 12:42 24:31 39:21 ⚔ Scout Rush
18 1,076 11:19 20:04 45:55 ⛏ Fast Castle
16 939 11:56 16:31 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,665 20,318 15,055 6,150 65,188 75,249
26,520 18,435 11,985 3,000 59,940 62,592
22,225 14,640 12,030 2,700 51,595 57,022
12,440 10,370 7,170 4,700 34,680 37,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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