AoeStats
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Coastal Forest

503433925Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Armenians · Sweden
1090
+15
🇸🇪 Ethiopians · Sweden
1072
+16
🇷🇴 Ethiopians · Romania
1090
-16
🇦🇷 Mongols · Argentina
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,896 10:49 24:35 ⛏ Fish Boom into Fire Galleys
44 1,759 10:19 22:29 ⚔ Skirmisher Rush
36 1,445 10:35 16:07 ⚔ FC into Archers
21 831 10:09 16:13 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,405 9,000 4,285 1,500 31,190 34,691
11,000 9,216 5,490 850 26,556 30,121
7,650 7,263 4,470 200 19,583 27,612
7,350 7,245 1,130 570 16,295 16,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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