AoeStats
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Arabia

503433726Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
997
+16
🇨🇳 Spanish · China
991
+17
🇪🇸 Cumans · Spain
978
+17
🇪🇸 Franks · Spain
975
+17
🇩🇪 Magyars · Germany
1136
-23
🇩🇪 Maya · Germany
1043
-19
🇩🇪 Gurjaras · Germany
1010
-17
🇩🇪 Ethiopians · Germany
827
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,617 11:48 16:29 ⛏ Fast Castle
37 1,157 10:37 21:40 ⚔ Scout Rush
35 1,090 11:17 15:14 ⛏ Fast Castle
35 1,113 9:47 25:49 ⚔ Scout Rush
34 1,084 12:50 20:47 ⚔ Skirmisher Rush
32 1,007 11:59 20:54 ⛏ Fast Castle
31 979 9:24 23:21 ⚔ Archer Rush
23 736 8:50 19:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,905 8,063 2,425 200 19,593 23,999
8,955 5,385 2,400 200 16,940 18,984
7,350 6,233 2,190 300 16,073 18,338
8,095 5,541 1,445 200 15,281 19,255
5,500 5,340 3,780 0 14,620 15,482
8,185 4,685 1,590 0 14,460 17,375
5,265 4,066 1,100 0 10,431 12,890
4,380 4,767 250 350 9,747 9,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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