AoeStats
← DarkKnight41351

Arabia

503433677Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 81m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
593
+15
🇹🇷 Sicilians · Türkiye
580
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,588 12:33 22:40 35:09 ⛏ Fast Castle
17 1,378 11:35 26:00 38:35

Resources

Player Food Wood Gold Stone Spent Collected
38,585 27,216 16,345 4,625 86,771 99,000
32,935 23,685 11,250 4,225 72,095 73,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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