AoeStats
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Arabia

503433593Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 51m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
837
+13
🇩🇪 Britons · Germany
778
+16
🇩🇪 Romans · Germany
794
-15
🇩🇪 Persians · Germany
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,261 12:52 18:35 30:49 ⛏ Fast Castle
21 1,060 11:16 23:40 39:48
20 1,033 12:29 18:35 47:59 ⛏ Fast Castle
19 971 10:08 23:49 39:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,830 15,070 11,280 1,985 58,165 67,132
18,835 16,925 9,995 2,830 48,585 54,131
18,785 15,367 7,340 2,175 43,667 44,877
18,970 14,942 8,015 880 42,807 69,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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