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503433541Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
863
+9
🇫🇷 Teutons · France
726
+14
🇺🇸 Spanish · United States
713
+15
🇳🇱 Vikings · Netherlands
581
+21
🇿🇦 Malay · South Africa
881
-23
🇧🇷 Malians · Brazil
868
-22
🇺🇸 Tatars · United States
521
-8
🇨🇳 Hindustanis · China
478
-6
Player eAPM Actions Feudal Castle Imperial Opening
38 2,139 9:08 16:33 32:58 ⛏ Fast Castle
33 1,833 12:35 18:53 31:51 ⛏ Fast Castle
19 1,041 8:37 17:35 33:16 ⛏ Fast Castle
18 981 11:26 16:31 35:48 ⛏ Fast Castle
17 944 12:13 17:45 32:29 ⛏ Fast Castle
14 770 11:15 17:31 43:09 ⚔ FC into Archers
9 482 11:25 21:39 ⛏ Fast Castle
8 456 13:42 29:02 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,720 27,795 12,870 8,015 83,400 92,985
35,000 27,075 13,890 3,160 79,125 84,831
36,985 15,510 17,700 3,330 73,525 76,083
34,095 15,025 11,715 2,725 63,560 66,876
32,515 12,175 11,875 4,680 61,245 70,532
18,540 13,320 6,075 1,825 39,760 40,311
9,600 7,585 580 3,015 20,780 23,554
8,435 5,795 4,025 1,480 19,735 20,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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