AoeStats
← BoldCastle13

Coastal Forest

503433435Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 54m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
728
+9
🇰🇿 Armenians · Kazakhstan
676
+12
🇿🇦 Byzantines · South Africa
660
+12
🇨🇱 Mapuche · Chile
607
-12
🇳🇱 Dravidians · Netherlands
570
-11
🇪🇸 Byzantines · Spain
558
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,599 11:10 19:53 42:23 ⛏ Fast Castle
20 1,061 12:23 20:46 38:57 ⛏ Fast Castle
17 930 11:39 16:54 36:27 ⛏ Fast Castle
14 740 12:11 24:52 44:16
13 681 13:16 30:47 43:12
9 490 10:36 17:36 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,230 16,026 11,160 2,305 52,721 71,741
20,065 16,245 11,435 1,375 49,120 52,001
23,645 16,222 5,640 3,375 48,882 55,844
15,850 13,200 6,870 3,140 39,060 46,286
13,210 10,935 11,415 1,400 36,960 48,117
14,795 8,690 8,580 2,255 34,320 43,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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