AoeStats
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QS Arena

503433409Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 29m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Romans · Finland
1272
+7
🇫🇮 Jurchens · Finland
1000
+19
🇫🇮 Bohemians · Finland
955
+21
1158
-20
🇨🇴 Portuguese · Colombia
1032
-14
🇵🇪 Byzantines · Peru
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,379 8:18 12:40 ⛏ Fast Castle
41 1,209 10:07 ⚔ Archer Rush
33 966 7:55 13:43 ⛏ Fast Castle
29 864 8:32 13:04 ⛏ Fast Castle
27 782 8:36 14:55 ⛏ Fast Castle
20 595 7:58 11:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,955 8,025 2,055 200 20,235 21,228
8,625 5,115 1,740 200 15,680 17,158
6,000 3,950 1,625 2,050 13,625 14,973
2,285 6,455 3,630 785 13,155 13,571
3,875 4,350 1,795 800 10,820 12,627
3,450 3,825 510 210 7,995 9,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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