AoeStats
← MDS Destroyer

Black Forest

503432336Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 58m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Teutons · Denmark
924
+15
🇬🇦 Bohemians · Gabon
877
+17
vs
🇷🇴 Britons · Romania
910
-16
🇷🇴 Persians · Romania
894
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,926 15:18 19:45 35:08 ⛏ Fast Castle
27 1,588 11:46 17:18 34:16 ⛏ Fast Castle
22 1,277 16:27 22:08 36:31 ⛏ Fast Castle
19 1,092 12:20 17:00 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,005 49,688 26,400 3,190 100,283 105,425
25,995 27,096 23,850 4,145 81,086 102,029
29,610 19,555 26,675 1,695 77,535 81,191
18,545 22,755 11,305 3,060 55,665 65,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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