AoeStats
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Coastal Forest

503431278Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 49m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1005
+13
🇮🇳 Sicilians · India
997
+13
🇺🇸 Spanish · United States
932
+16
🇨🇳 Teutons · China
929
+16
vs
🇫🇷 Chinese · France
967
-16
🇪🇸 Magyars · Spain
961
-16
🇪🇸 Portuguese · Spain
936
-15
🇪🇸 Byzantines · Spain
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,459 9:28 24:13 43:34 ⚔ Archer Rush
42 2,060 18:59 35:08 46:59 ⚔ Drush FC
33 1,637 11:37 16:00 41:22 ⛏ Fast Castle
31 1,523 11:31 25:29 36:25 ⚔ Archers into Skirms
26 1,264 11:53 20:26 35:30 ⛏ Fast Castle
19 959 12:43 21:00 36:58 ⚔ Fish Boom FC into Archers into Skirms
14 705 10:46 24:43 41:32 ⚔ Towers FC
14 717 12:09 16:50 36:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
w
26,450 21,385 10,590 2,200 60,625 68,890
24,705 17,175 13,950 4,100 59,930 61,414
24,425 18,050 14,690 1,850 59,015 66,128
23,905 10,510 12,175 1,650 48,240 56,135
9,950 13,745 10,430 1,860 35,985 41,487
11,400 11,741 9,830 700 33,671 45,391
14,420 10,505 5,610 1,550 32,085 34,634
10,540 9,087 1,450 300 21,377 23,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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